12 Weeks Crash Course

Be a UX Designer

Why should you Consider becoming a UX/UI Designer

More Tech Companies are investing in UX

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A Creative & Intellectual
in Demand Discipline

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People from diverse
degrees welcomed

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What you’ll learn

  • 12 weeks
  • Weekly live 2 hr mentorship
  • ~5 hrs/week time commitment
  • COURSE PREP WEEK Introductions & Goal Set-up

    The beginning of every journey is the most crucial time of developing a skill. Digital designing is emerging in various new fields, where UI and UX is relatively new.

    As a result, finding a college-level course in UX and UI is tricky. However, this provides a gateway for many skilled designers. You can learn online easily with lower costs without preparing for admissions. This opens the UI-UX field to a larger population as it doesn’t require a degree and is accessible for learning online.

    UI/UX Design is a creative field that gives you a path out of monogamous work. You are constantly creating and applying your creativity into developing something new. UI/UX is a very diverse field that caters a large number of industries and areas from digital marketing for hoteliers to user interface design for the Internet of Things.

    The intro week will focus on strengthening your basics. It will help you channelling your design knowledge into the right direction in UX and UI. Over the duration of a week, you’ll learn all about the importance of accessible interfaces. If you’re looking for something a little more in-depth, our Experts will help enhance your applications in UX/UI Design skills.

  • WEEK 1 UX Fundamentals

    In week 1, You'll learn how to define the underlying problems that you're aiming to tackle in this section. User research, interviewing targeted users, analyzing and synthesizing the results will affect your work are all part of this process.

    The fundamentals and goals of UX/UI Designing aims at solving user problems and making your design easier for use. This begins with analyzing who the users are going to be, the problems that they may incur and answering their needs with your design.

    Finally, this week will show how to employ user-centred design principles and make wise decisions for your design.

  • WEEK 2 User Research & Ideation Techniques

    Week 2 aims at techniques that will help you with researching the problems, inputs and inspirations and further, help you with the right techniques to use your research and ideate the right design.

    User research is used at every level of the UX/UI design process, from early concept to market launch. There are various research methodologies used to present you with qualitative or quantitative data. This includes direct observation, surveys, and task analysis, user research methodology focuses on understanding user behaviour and needs.

    Ideation begins with free-assosiation of thoughts, using personal information and concepts to create basic design style, template and further use research, inspiration to make your ideas more concrete. The three phases of the design thinking process are empathize, ideate, and prototype.

    This course will help you to understand how to begin ideation, how to choose amongst the number of ideas, how to select and reject your ideas and get inspiration to finally find the right design.

  • WEEK 3 Wireframing, LoFi, HiFi on Figma

    In week 3, you will learn how to create the first-most framework of your design. These frameworks are known as 'Wireframes' and are commonly used by UX/UI designers to show how the UI will appear and function. Clients and other stakeholders can utilise these wireframes to describe the goals that they desire in design, even if they lack design knowledge.

    These wireframes can be of low or high fidelity. Low fidelity wireframes are simple sketches on paper or black and white frames which reflect the essence of the design. High fidelity frameworks on the other hand are extremely detailed and includes components from the final stage.

    These frames help you to present user journey from the start to end product without investing much time, efforts and costs.

  • WEEK 4 Visual Design, Heirarchy, color & Typography

    The 4th week includes the elements of visual design foundations such as grids, navigation, typographic scaling, and product design patterns this week. You'll study some of the fundamentals of visual design so you can improve your wireframes’ personality.

    You will practice and experiment with these elements, including pairing fonts, creating colour palettes, understanding ideal size for buttons, margins in your design while gaining access to multiple resources that eases your search for the right elements.

    With practice, you will be able to judge and compare your designs and grow your confidence with each step.

  • WEEK 5 Prototyping & Testing - Figma & Marvel

    A prototype is a primitive representation of the design. Before constructing the final design, a prototype presents a non-static design of how a user flow will operate in the product.

    Transitions, animations, and micro-interactions will all be covered so you can create solid prototypes. Your prototype will be able to show how your product will respond with each click, each hover through pop ups, drop down menus etc.

    Testing these prototypes is an essential step to gather user feedback before we invest time producing the actual designs. This helps the designer reach the goals of the stakeholders to the maximum.

  • WEEK 6 UI Styles, Components & Design Systems

    This week, you will be introduced to UI Style guides that provide all important data for your UX/UI designs, ensuring consistency throughout the process. It aids with font, colours, layout, and components.

    Components include buttons, icons etc that can be used over multiple projects!

    Finally, you will be introduced to Design Systems which is a collaborative, reusable code-connected living style guide!

  • WEEK 7 Advance Figma Techniques

    Figma is a web-based platform used for UI/UX designing. It can be used for everything from wireframing websites to building mobile app interfaces, prototyping designs, and creating social media posts.

    Figma is the access to building prototypes, adding components and inbuilt frames that are perfect for designing UX/UI products! This week, you will learn the advanced features of Figma such as auto-layout. Bar graph arc tool etc.

  • WEEK 8 Case Studies & Portfolio Preparation - I

    In week 8, you will be shown how to create a detailed analysis of your completed project through case studies. You will also be introduced to portfolio creation and platforms such as dribbble, behance etc.

    A case study shows the journey of your project from developing a color palette to describing fonts, buttons and icons that you used.

    A UX/UI designer portfolio is a display of the work and these case studies of UX/UI design projects to demonstrate expertise and methodology. The intention is to show your problem solving abilities and demonstrate your work abilities.

  • WEEK 9 Career Mentorship Sessions

    Every course participant will be assisted by a mentor who will help you navigate course materials, project work, and overall learning journey. Our mentors have a wealth of experience in guiding newcomers through the process of becoming a "UX/UI Designer."

    These mentors are highly skilled, trained in UX/UI designing as well as empathetic in their mentoring. They are present for your questions, doubts and even sharing experience and help you establish yourself as a designer.

  • WEEK 10&11 Case Studies & Portfolio Submission

    This week is known as the submission week. There will be a deadline given to submit your practices and assignments in the form of case studies and initiatives that you completed during the course weeks.

    Your mentors will review your design work and assist you in uploading it to platforms such as Behance and Dribbble.

  • WEEK 12 Final Review, Handoff & Certificate

    This is the last week of your course where all your designs will be compiled, reviewed and revised for your portfolios!

    By now, you will be ready to solve user problems with enhanced designing ability. You will also receive certification as a "UX/UI Designer."

Get Extra with Surgyy!

  • Live Sessions
  • Mentoring
  • Figma Workshops
  • Case Studies
  • Design Systems

Live Sessions

Live Sessions

This course is a combination of recorded tutorials and live sessions!

Through recorded sessions, you will be able to take the course at your own pace, with the flexibility of choosing your time and speed. With live sessions- all your concerns, doubts will be cleared while providing you individualised feedback, attention and reviews on your progress.

You will be able to take recorded sessions again or repeat the recordings while you get the chance to interact with mentors from the designing industry in real time!

Mentoring

Mentoring

The collective goal is to become a better skilled UI/UX designer while also teaching you UX fundamentals, user research, and design thinking. The individual goals are subjective for every mentee for which the mentor is always there to assist.

Our mentors come with extensive experience in providing training combined with industry expertise. They provide attention to your individual needs and ensure that by the end, you have the right skills to be hired as UX/Ui Designer with job-ready portfolios.

Figma Workshops

Figma workshops

Figma is a web-based platform used for UI/UX designing that helps in creating, sharing and shipping better designs from start to finish. It makes the design process easier, faster and more efficient with its tools. /p>

This course will show how to use Figma and make the best out of its features. This will also let you build your own library of design elements that you can apply across projects.

Case Studies

Case Studies

Case studies are in-depth representation of a designer’s work and process. A designer presents appealing stories in text and visuals to show how they solved difficulties to give recruiters crucial insights.

The aim is to convey design skills, past work and problem solving ability for future clients and employers. Our mentors assist you in building these case studies and eventually constructing a portfolio out of it with individual feedback and attention to your work.

Design Systems

Design System

A design system is a living style guide which is collaborative and code-connected.These systems can be used day-to-day as they are reusable, dynamic and come with a wide variety.

A design system can help your project to look more professional from the get go.

Price

$ 340

12 Weeks Crash Course

Ready to become a Ux designer?

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